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Case study 03

InsurePay

An insurance platform built around a single idea: pay your premium, get all of it back as something you can actually spend.

Role
Strategy + Visual Design
Scope
3 apps · 50+ screens
Years
2018 to 2019
Sector
Insurance · Consumer fintech
Team
Design, engineering, stakeholders, CEO
The InsurePay home screen: policy cards showing insurer, premium and due date, each with a Pay now button.
The Premium Back screen: a reward points balance above a grid of merchant coupons the points can be spent on.
A merchant offer detail screen with the shop's address, a map and a promo code.

(The problem)

Insurance is important.Renewal isn’t exciting.

People buy insurance because they should, then spend a year not thinking about it. Renewal arrives as an annual chore with no upside, and the research bore that out.

  • 01

    They forget

    Users often forget to renew policies, which lets cover lapse.

  • 02

    It’s tedious

    Buying or renewing a policy was found confusing and tedious.

  • 03

    Nothing brings them back

    Once a policy is bought, nothing motivates anyone to keep engaging with it.

The opportunity, as I framed it

So the opportunity wasn’t only to make renewal easier.It was to give people a reason to come back.

(The idea)

Turn an obligation into a reward.

  1. 01Pay
  2. 02100% cashback
  3. 03Coupon
  4. 04Redeem

Pay the premium you were going to pay anyway. Get the whole amount back as points, and spend them where you already shop. The policy stops being a cost and starts being a purchase.

A platform that merges insurance payments with 100% cashback, delivered as coupons that redeem online and offline.

Product animation from the project archive · 1 min

(The experience)

Make the important things obvious.

  • 01

    Pay

    Every policy, its premium, and its due date on one screen.

    The InsurePay home screen: a stack of policy cards, each showing the insurer, policy number, term, total premium instalment, a due date, and a Pay now button.
  • 02

    Earn

    What was credited, what is near expiry, what has been spent.

    The receipts screen: a reward points summary showing available points, points near to expire, and points spent, above a list of policy receipts.
  • 03

    Spend

    Where the points can actually go, and how far they reach.

    The offers screen: category chips above a grid of merchant coupons, each showing its discount and the points needed to unlock it.

(The flow)

From policy to payoff, and back again.

100% backNext renewalAdd policyPay premiumPremium backWhere to redeemOnlineOfflineCouponSpend
  1. Add policy
  2. Pay premium
  3. Premium back: 100% credited
  4. Where to redeem
    • OnlinePartner stores
    • OfflineMerchants near you
  5. Coupon
  6. Spend, then the next renewal comes round
Reminders
Before the policy lapses

Most payment flows end at the receipt. This one loops: spending the reward is what brings someone back to the next renewal, which is the only reason the cashback exists.

(The reward)

Cashback shouldn’t feel like a footnote.

  • 01

    Available

    What can be spent right now.

  • 02

    Near to expire

    The nudge that makes points behave like a deadline rather than a balance.

  • 03

    Spent

    Proof the reward was real, which is what makes the next one believable.

Redemption had to work in two directions at once: a code for an online basket, and a coupon someone could hold up at a counter. The offline half is why location and category filtering carry as much weight as the offer itself.

(Learn → refine)

The first version wasn’t the final version.

What held up

  • Signup was smooth, and the cashback was clear
  • One-click renewal and automated reminders were called out as helpful
  • Mobile-first layout and the dashboard read well
  • 01

    Policy comparison wasn’t clear enough

    Users couldn’t tell policies apart quickly enough to choose between them.

  • 02

    Cashback progress was hard to see

    People wanted to know where they stood, not just what they had.

  • 03

    Response time drew complaints

    Auto-renewal was appreciated, but the app felt slow around it.

  • 04

    Trust needed to be visible

    Testimonials and reviews were asked for by name.

The first version of the redeem screen, with location, category chips and selected filters stacked inline above the coupon grid.

First version

Filters inline, competing with the offers below them.

The revised redeem filter as a full-height panel over the offers, with an online and offline toggle, a location field, a scrollable category list and an Apply button.

Revision

Filters lifted into their own panel, with one Apply.

(The product)

3 apps.50+ screens.One connected idea.

3
Apps
50+
Screens
100%
Premium returned
2
Ways to redeem

(My role)

Strategy wasn’t separate from design.

I was the experience designer on this, responsible for the strategy as well as the visual design. That meant the cashback mechanic and the screens it produced were the same piece of work. I couldn’t hand the idea to someone else and style the result.

  1. Research
  2. Strategy
  3. Architecture
  4. Flows
  5. Visual design
  6. Prototyping
  7. Testing

(The takeaway)

Give people a reason to come back.

Sometimes the job isn’t removing a problem. It’s giving someone a reason to come back.


The premium was always going to be paid. The design question was what the person got for showing up.

One year’s premium, spent twice.

What’s next?


© 2026 Upendra Rangoju